
Two-Face has no superpowers, instead relying on his proficiency in marksmanship and hand-to-hand combat, which was further improved after being trained by Deathstroke and Batman. The modern version is established as having once been a personal friend and ally of James Gordon and Batman, as well as the childhood best friend of Batman's alter ego, Bruce Wayne. Two-Face obsessively makes all important decisions by flipping a two-headed coin, with the other half scarred, given to him by his father. In later years, writers have portrayed Harvey Dent as having dissociative identity disorder, with Two-Face being an alter, which stemmed from the abuse he received from his father during his childhood. He subsequently goes insane and adopts the "Two-Face" persona, becoming a criminal obsessed with the number two, the concept of duality, and the conflict between good and evil. Once a bright and upstanding district attorney of Gotham City dedicated to ridding its streets of crime and corruption, Harvey Dent is hideously scarred on the left side of his face after mob boss Sal Maroni throws acidic chemicals at him during a court trial. As one of Batman's most enduring enemies, Two-Face belongs to the collective of adversaries that make up Batman's rogues gallery. The character was created by Bob Kane and first appeared in Detective Comics #66 (August 1942). Two-Face is a supervillain appearing in comic books published by DC Comics, commonly as an adversary of the superhero Batman.
Expert in criminal law, criminology, and police procedures. This didn’t fit in the rest of the review, I just wanted to point it out.ĭisclaimer: DC Comics provided Batman News with a copy of this comic for the purpose of this review. The fact that Batman says this about Superman feels like a wild mischaracterization, but that’s just me. Dark Crisis has been promoted as everything a fan could want, and my biggest worry isn’t that it’s a lie. It’s more controlled and contained than something like Death Metal, but it’s also less imaginative. Dark Crisis on Infinite Earths is the logical endpoint to creeping scale in superhero comics: where in an attempt to be bigger, better and more important than the previous event, it goes too far and loses itself in its own scope. Deathstroke’s mohawk hasn’t turned you off of comics entirely yet.Įarlier, I said I’d answer Casper’s question: “Why is Dark Crisis?”, and I think I have the answer. Not many obscure characters get to feature here, but most of the main players get some time in the spotlight. You’re enjoying the story for scope and scope alone. They’re the main characters of this book, in a lot of ways. You appreciate Williamson’s efforts to put the Titans at the centre stage. In the same event, no less! The only difference between this panel and the panels in Justice League #75 is that Deathstroke is now involved – and I really could not care less about Deathstroke.Īlso, just for the record: there are only six panels without dialogue in this issue, and four if you also count VFX. The world is about to experience an assault from all the “big bad”s of the DC Universe… but as an audience, we’ve already seen this before. One of the big “reveals” in this book is the return of the dark army we saw in Justice League #75, and it’s the page that concludes the issue. Superman’s is my favourite, and it’s so good that I actually won’t spoil it here.īut art can only do so well when it’s beholden to the story. I also like the cool multiverse redesigns he gave for each member of the Justice League trapped in their own world. There’s a lot of beautiful composition here, and this is a story that’s only getting busier with each passing issue. I continue to enjoy Daniel Sampere’s art, as little comfort as that brings me at this point. Like a lot of these stories, John Constantine ends up being the best character just by virtue of standing around. We’re not reviewing The Deadly Green, but if you want a quick summary, I thought it was okay. The only thing that’s been a little surprising so far was some information expressed about The Great Darkness… There are plenty of great stories that aren’t surprising in their plot – Dune spoils itself regularly, moments before the development actually happens – but there’s nothing you get out of this book that you don’t get out of a basic plot summary. Pariah has said he wanted to recreate the Infinite Earths and mess up Earth 0, and as of issue #5, he’s still doing it. While a lot of “plot” has happened during the events of this book, there are no real surprises.